Let's mix some drinks!
A downloadable game for Windows and macOS
Download NowName your own price
Pour yourself some drinks!
Controls: click and drag with the mouse.
Follow the recipes as close as possible to get higher ratings!
This game was made in 48h for Ludum Dare 40.
Status | Released |
Platforms | Windows, macOS |
Rating | Rated 4.8 out of 5 stars (5 total ratings) |
Author | Sintel |
Genre | Simulation |
Made with | LÖVE |
Tags | Arcade, Funny, ld40, Life Simulation, Ludum Dare, Ludum Dare 40, Physics, Short, toy |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Links | Ludum Dare |
Download
Download NowName your own price
Click download now to get access to the following files:
Let's mix some drinks! (Windows) 31 MB
Let's mix some drinks! (macOS) 33 MB
Source 19 MB
Comments
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You should be proud. To this date, the center I did the internship at that prompted me to create a fun way to teach old folk to use a computer are still doing the course.
Since I ordered the games used as a gentle difficulty slope that slowly introduces new concepts, yours is one of the earlier ones, teaching drag and drop. I have in good faith you contributed to ease many seniors into the new age. Probably over 500 by this point.
I would really like to see a drunkless version. Otherwise, this game looks perfect to train elders on how to use a mouse
That would take the challenge away from the game :|
I meant the blurry part, not the controls fighting you part. Some background, I used this game to teach some really old people basic mouse motor skills while having fun and at the time of my comment I was afraid the fuzziness would be an obstacle.
Oh okay i see
I think its very nice my stupid game could be used to teach motor skills! If you're still doing this i can provide you with a version that doesnt have the drunk effects.
Well my internship at the citizen center I created this course/program/thing at is already over. That being said, I can very easily tell my old boss to be on the lookout for updates on this particular game.
That being said x2 , the fuzzy effect added to the experience and helped them quickly understand they were getting tipsy in-game and why the controls were fighting them, and it didn't get in the way whatsoever. Around 30 gramps got a giggle and immediately became invested in getting a better score while smiling like little kids. It was a Wii moment.